Ordinary trigonometry turns an angle into a ratio. Inverse trigonometry runs it backwards: give it a ratio, and it hands back the angle. The whole chapter is about making that "the" possible.
A function can be undone only when it is one-one and onto. Sine is neither on its natural domain: its wave repeats forever.
In Chapter 1 you saw that a function has an inverse only when it is one-one and onto.
The wave repeats forever, so every height between −1 and 1 is reached infinitely many times. The table below shows the same problem for all six trig functions.
| Function | Natural domain | Range | Why no inverse as it stands |
|---|---|---|---|
| sin | ℝ | [−1, 1] | sin 0 = sin π = sin 2π = 0 : many-one |
| cos | ℝ | [−1, 1] | cos 0 = cos 2π = 1 : many-one |
| tan | ℝ − {(2n + 1)π/2} | ℝ | tan 0 = tan π = 0 : many-one |
| cot | ℝ − {nπ} | ℝ | repeats every π |
| sec | ℝ − {(2n + 1)π/2} | ℝ − (−1, 1) | repeats every 2π |
| cosec | ℝ − {nπ} | ℝ − (−1, 1) | repeats every 2π |
Imagine a Ferris wheel. If I tell you "your seat is 10 m above the ground", you can't tell whether you're going up or down, or which lap you're on. Many moments give the same height. To answer "when?", we first have to agree to look at one stretch of the ride only. That agreement is called restricting the domain.
Choose a stretch where the wave climbs (or falls) from −1 to 1 exactly once. On that stretch, the function can be undone.
Pick an interval where the graph climbs (or falls) all the way from −1 to 1 exactly once. On that piece the function is one-one and onto [−1, 1], so it has an inverse. Each such piece gives a branch.
The standard branch is called the principal value branch: [−π/2, π/2] for sine and [0, π] for cosine. The cards below explain why.
Sine rises steadily from −1 to 1 here. Other valid branches: [π/2, 3π/2], [−3π/2, −π/2], … but [0, π] fails, because it goes up and then back down.
Cosine falls steadily from 1 to −1 here. [−π/2, π/2] fails for cosine: it is symmetric about 0, so cos(−θ) = cos θ.
Both principal branches include 0 to π/2, the acute angles from right-angle triangles. That keeps answers like sin−1(½) = π/6 natural.
Swap the two coordinates of every point and you get the graph of the inverse. That swap is a reflection in the line y = x.
If (a, b) is on the graph of y = sin x, then (b, a) is on the graph of y = sin−1 x. Swapping the coordinates is the same as reflecting in the line y = x.
In the lab, the bold piece is the principal branch; the faint copies are the other branches.
Blue: sin x. Orange: the inverse. Grey dashes: the mirror y = x. Axis ticks are in radians (π ≈ 3.14).
| Inverse | Domain (what you can feed in) | Principal range (what comes out) | Shape of the graph |
|---|---|---|---|
| sin−1 | [−1, 1] | [−π/2, π/2] | Rising S from (−1, −π/2) to (1, π/2) |
| cos−1 | [−1, 1] | [0, π] | Falling from (−1, π) to (1, 0) |
| cosec−1 | ℝ − (−1, 1) | [−π/2, π/2] − {0} | Two pieces, flattening toward 0 |
| sec−1 | ℝ − (−1, 1) | [0, π] − {π/2} | Two pieces, approaching π/2 |
| tan−1 | ℝ | (−π/2, π/2) | Rising, trapped between two horizontal asymptotes |
| cot−1 | ℝ | (0, π) | Falling, from near π down toward 0 |
Swap and restrict: the domain of each inverse is the range of the original, and its range is the restricted domain of the original.
Each inverse gives back one answer, called its principal value. On the unit circle, all those answers live in just two halves.
The value of an inverse trig function that lies in its principal range is its principal value.
On the unit circle, the principal ranges are just these two halves. Remember this picture and you'll never mix them up.
sin, tan and cosec answer from the right half (−π/2 to π/2): negative inputs give negative angles.
cos, sec and cot answer from the top half (0 to π): the answer is never negative, so negative inputs land in the second quadrant.
Find the principal value of sin−1(1/√2).
Find the principal value of cot−1(−1/√3).
sin−1 x means "the angle whose sine is x". It is not this:
For example, these two are completely different numbers. An angle:
A ratio:
The "−1" here is function-inverse notation, like f−1, not a power.
When no branch is mentioned, always use the principal value branch.
Say which half of the circle the answer must come from before you work out the angle. Most can also be checked in the finder above. Watch every one solved on the circle →
−π/6. sin(π/6) = ½, and sin⁻¹ takes negatives to negative angles (right half).
π/6. cos(π/6) = √3/2, and π/6 is in [0, π].
π/6. cosec y = 2 means sin y = ½.
−π/3. tan(π/3) = √3; tan⁻¹ answers from (−π/2, π/2), so the negative input gives −π/3.
2π/3. Use cos(π − θ) = −cos θ: π − π/3 = 2π/3. The answer can't be negative for cos⁻¹.
−π/4.
π/6. sec y = 2/√3 means cos y = √3/2.
π/6.
3π/4. π − π/4 = 3π/4.
−π/4. sin y = −1/√2, answered from the right half.
π/4 + 2π/3 − π/6 = (3π + 8π − 2π)/12 = 3π/4.
π/3 + 2(π/6) = 2π/3.
Because they are inverses, each pair cancels. But the two orders are not equally safe.
Find the angle whose sine is x, then take its sine: you get x back. Every time.
For other angles, sin−1 can only return an angle from [−π/2, π/2]. It returns the one with the same sine, which is not x.
Find sin−1(sin 3π/5).
Any inverse trig value is an angle θ. Draw that angle in a right triangle, and every other ratio of θ can be read off the picture.
The input tells you one ratio of θ. That ratio gives you two sides of a right triangle.
How to use it
sin(tan−1 x), |x| < 1, equals?
Write cot−1(1/√(x² − 1)), x > 1, in simplest form.
Evaluate tan(sin−1(3/5) + cot−1(3/2)).
Prove 2 sin−1(3/5) = tan−1(24/7).
Long expressions inside an inverse often hide a trig identity. The right substitution makes it appear.
How to use it
| If you see | Substitute | Because |
|---|---|---|
| √(1 − x²) | x = sin θ or cos θ | 1 − sin²θ = cos²θ |
| √(1 + x²) | x = tan θ | 1 + tan²θ = sec²θ |
| √(x² − 1) | x = sec θ | sec²θ − 1 = tan²θ |
| √(a² − x²) | x = a sin θ | a² − a² sin²θ = a² cos²θ |
| 2x/(1 + x²), (1 − x²)/(1 + x²) | x = tan θ | sin 2θ, cos 2θ in terms of tan θ |
| 3x − 4x³ | x = sin θ | sin 3θ = 3 sin θ − 4 sin³θ |
| 4x³ − 3x | x = cos θ | cos 3θ = 4 cos³θ − 3 cos θ |
| (1 − cos x)/(1 + cos x) | half angle | = tan²(x/2) |
Show sin−1(2x√(1 − x²)) = 2 sin−1 x, for −1/√2 ≤ x ≤ 1/√2.
Simplify tan−1(cos x/(1 − sin x)), −3π/2 < x < π/2.
See each proof animated and checked by graph →
Put x = sin θ: 3x − 4x³ = sin 3θ. |x| ≤ ½ means |θ| ≤ π/6, so 3θ ∈ [−π/2, π/2] and sin−1(sin 3θ) = 3θ.
Put x = cos θ with θ ∈ [0, π/3]: 4x³ − 3x = cos 3θ, and 3θ ∈ [0, π].
Put x = tan θ: (sec θ − 1)/tan θ = (1 − cos θ)/sin θ = tan(θ/2). Answer: ½ tan−1 x.
The root is tan(x/2), and x/2 ∈ (0, π/2). Answer: x/2.
Divide by cos x: (1 − tan x)/(1 + tan x) = tan(π/4 − x), and π/4 − x ∈ (−π/2, π/2). Answer: π/4 − x.
Put x = a sin θ: the fraction becomes tan θ. Answer: sin−1(x/a).
Put x = a tan θ: the fraction is (3 tan θ − tan³θ)/(1 − 3 tan²θ) = tan 3θ. Answer: 3 tan−1(x/a).
sin−1 ½ = π/6, so 2 cos(π/3) = 1, and tan−1 1 = π/4.
With x = tan α, y = tan β the bracket is 2α + 2β. So the expression is tan(α + β) = (x + y)/(1 − xy).
π/3 and −π/4. Both are in the folding graph's textbook cases.
13π/6 − 2π = π/6, which is in [0, π]. Answer: π/6.
7π/6 − π = π/6. Answer: π/6.
Triangles 8-15-17 and 3-4-5 give tangents 8/15 and 3/4. tan(A + B) = (8/15 + 3/4)/(1 − (8/15)(3/4)) = (77/60)/(36/60) = 77/36.
Left side = tan−1(2 cos x/(1 − cos²x)) = tan−1(2 cos x/sin²x). Equate: 2 cos x/sin²x = 2/sin x, so cos x = sin x. Answer: x = π/4.
Left side = tan−1 1 − tan−1 x = π/4 − tan−1 x. So (3/2) tan−1 x = π/4, tan−1 x = π/6. Answer: x = 1/√3.
The multiple-choice questions from the chapter. Tap an option to check it and see the reasoning.
Trig functions repeat, so we restrict their domains to make them one-one and onto. Each valid restriction is a branch; the standard one is the principal value branch.
Right half [−π/2, π/2]: sin⁻¹, tan⁻¹ (open ends), cosec⁻¹ (without 0).
Top half [0, π]: cos⁻¹, cot⁻¹ (open ends), sec⁻¹ (without π/2).
The graph of each inverse is the mirror image of the restricted graph in the line y = x.
sin⁻¹ x ≠ (sin x)−1. The first is an angle, the second is cosec x.
sin(sin⁻¹ x) = x for x ∈ [−1, 1], but sin⁻¹(sin x) = x only for x ∈ [−π/2, π/2]. Otherwise fold the angle back.
To simplify, draw the triangle or substitute x = sin θ, tan θ, sec θ so an identity appears.
Thales (about 600 BC) is said to have found the height of a great pyramid from shadows.
The sun's rays hit the pyramid and a small staff at the same angle. Inverse trigonometry turns the measured shadow straight back into that angle.
Pyramid height 146 m (the Great Pyramid as built). Staff height 2 m. The staff is drawn larger than scale so you can see it.
Early Indian results in trigonometry, including tables of sines.
Further results in the siddhantas, Sanskrit astronomical works.
Formulae for sines of angles greater than 90°.
Exact values of sines and cosines of 18°, 36°, 54°, 72°.
A Malayalam work containing a proof for the expansion of sin(A + B).
Suggests the symbols sin−1 x, cos−1 x for arc sin x, arc cos x.
The sine function itself is one of the main contributions of Indian mathematics. The knowledge travelled from India to Arabia and then to Europe.
Each textbook example is a small animated story on the unit circle, a triangle or a graph. Press Next step (or Play) and watch the picture build the solution. Every example also has a Try it panel for testing your own numbers. Under the controls, each step is explained in detail, with links to the exact basics it uses. After reading a basic, press ← Back to return to the same step.
Draw the ratio on the unit circle, find every angle that fits, and keep the one inside the principal half.
A clever substitution turns the messy expression into a single trig ratio, and a graph shows exactly where the answer is valid.
sin−1(sin x) is not always x. Watch the angle fold back into the principal range.
Builders, sailors, engineers and your phone can easily measure lengths and ratios. What they often need is the angle. Here are six scenes where an inverse trig function gets it, and one where forgetting the principal range sends you the wrong way.
Builders measure a ramp by its rise and run. Accessibility guidelines allow at most 1 unit of rise for every 12 along. Since tan θ = rise/run, the angle is θ = tan−1(rise/run).
A ladder is safest at about 75° to the ground. Too shallow and the foot slides out; too steep and it can tip backwards. Painters use the 1-in-4 rule: put the foot one quarter of the ladder's length from the wall. You know the length L and the distance d, so cos θ = d/L.
A lighthouse radar measures a boat at x km east and y km north. Its direction is an angle whose tangent is y/x. But tan−1 only answers between −90° and 90°, the right half of the circle. Tap or drag on the sea to move the boat.
A 5 m statue stands on a pedestal, so its feet are 4 m and its head 9 m above your eyes. Too close and you stare up at the pedestal; too far and the statue looks tiny. Each elevation angle is a tan−1, and the statue fills the difference.
When light passes from glass into air it bends. Snell's law gives the new angle: sin θ₂ = 1.5 sin θ₁, so θ₂ = sin−1(1.5 sin θ₁). That only works while 1.5 sin θ₁ ≤ 1. Beyond that, sin−1 has no answer, and the light cannot escape.
A phone's accelerometer can't measure angles directly. It measures how much of gravity (9.8 m/s²) pulls along the screen's width. Tilt the phone by θ and that pull is 9.8 sin θ, so the spirit-level app works backwards with sin−1.
For each situation, decide which inverse trig function turns the measurement into the angle, then tap the card to check.
Every question in Exercises 2.1, 2.2 and the miscellaneous exercise has a walkthrough here or in the Lesson's quiz (the multiple-choice ones). Pick a question from the chips above each player. Press Play to watch it solved, or step through with Next. Yellow boxes ask you to predict before the answer appears.
Every question is solved the same visual way: draw the ratio, find every angle that fits, and keep the one in the principal half. Q11 and Q12 add angles by turning around the circle.
Find the angle inside the principal range with the same ratio, and slide to it along the dashed line.
Stack one triangle on the hypotenuse of the other. The angles add at the corner, and the slope of the outer ray is the tangent of the sum.
Each identity is proved step by step, then checked by graph: the two sides trace the same curve exactly inside the condition in the question, and split apart outside it.
Q8–Q10 are identities: prove them, then watch both sides trace the same curve. Q11, Q12 and Q14 are equations: draw both sides and look for where they cross.
Inverse trigonometry rests on a few older ideas. Here each one is explained from its roots: not just what it is, but why it exists and where it comes from. Every example and exercise links back here exactly where you need it, and a button takes you straight back to the problem.
Stand at the centre of a circle facing right (east) and turn. The angle is how far you turned. Anticlockwise counts as positive, clockwise as negative, and you may keep turning past a full circle. The only question is what unit to count the turning in.
Degrees split one full turn into 360 equal parts. Nothing in nature forces 360. It comes from the ancient Babylonians, who counted in sixties, and it may echo the roughly 360 days of a year. It stuck because 360 divides evenly in so many ways: by 2, 3, 4, 5, 6, 8, 9, 10, 12, 15, 18, 20, 24, 30, 36, 40, 45, 60, 72, 90, 120 and 180. Halves, thirds, quarters, sixths and eighths of a turn all come out as whole numbers.
Here is a way to measure turning that does not depend on any human choice. Take the radius of the circle, bend it like a piece of string, and lay it along the edge. The angle at the centre that this one radius-length of arc makes is 1 radian. So a radian answers the question: "how many radius-lengths of arc did I sweep?"
One radius-length of arc. Slightly less than 60°: the equilateral triangle's 60° corner has a straight side one radius long, but the curved arc needs a bit less turning to reach that length.
Half the circumference is πr, which is π ≈ 3.14 radius-lengths. That is where π enters every angle in this chapter.
The whole circumference is 2πr, so a full turn is 2π ≈ 6.28 radius-lengths: six whole radii and a little bit more.
A radian is arc ÷ radius. Make the circle twice as big and the arc for the same angle also doubles, so the ratio stays the same. (The sectors are similar shapes, just zoomed.) That is why the radian is a property of the angle alone.
Because a radian is length ÷ length, "π/6" is just the number 0.5236. So sin can take any real number as input, and sin−1 can return a real number. That is what lets us write sin : ℝ → [−1, 1].
Arc length is s = rθ and sector area is ½r²θ. In degrees they carry an awkward factor: s = πrθ/180. The 180 is left over from the Babylonians' choice.
In radians, a tiny arc is almost straight, so its height almost equals its length: sin 0.1 = 0.0998. In degrees that nice fact breaks: sin(0.1°) = 0.0017. Calculus (Chapter 5) depends on this.
Degrees are like measuring a road in "laps of a stadium that someone once built": fine, but arbitrary. Radians measure the road with the circle's own ruler, its radius. Using the circle's own ruler makes every formula simpler, which is why this textbook writes π/6 and not 30°.
Calculators have a DEG/RAD switch. sin(30) in DEG mode is 0.5; in RAD mode it is the sine of 30 radians, about −0.988. When you see π in an angle, you are in radians.
To see why that definition is the right one, start where trigonometry started: with triangles.
Take any right triangle with a 30° corner, big or small. All such triangles are similar: the same shape, scaled. So the ratio opposite ÷ hypotenuse is the same for all of them. That fixed number belongs to the angle, and we call it sin 30°. Likewise cos = adjacent ÷ hypotenuse.
A right triangle can only have corners between 0° and 90°, so the triangle definition cannot handle 120°, 300° or −45°. The fix is to put the triangle inside a circle of radius 1. Then the hypotenuse is 1, so opposite = sin θ and adjacent = cos θ: the point at angle θ is (cos θ, sin θ). That definition works for every angle, and agrees with the triangle for acute ones.
sin θ = opp/1 = opp and cos θ = adj/1 = adj. Only works for 0 < θ < 90°.
For θ = 150° the point is up and to the left, so cos θ is negative and sin θ positive. The signs come out automatically.
The point (cos θ, sin θ) is on the circle x² + y² = 1, which is just Pythagoras for the radius. Substitute: cos²θ + sin²θ = 1, for every angle.
Quadrant I: all positive. II: only sin positive. III: only tan positive. IV: only cos positive. (A common memory aid: "All Students Take Coffee".)
The circle is symmetric, and each symmetry is an identity you will use all chapter long. Reflecting in the vertical axis keeps the height, so sin(π − θ) = sin θ. Reflecting in the horizontal axis keeps the across-distance, so cos(−θ) = cos θ. A half turn through the centre flips both, and a full turn changes nothing.
Imagine a seat on a Ferris wheel of radius 1 m. sin θ is how high the seat is above the centre and cos θ is how far it is to the right. The seat at 30° and the seat at 150° are at exactly the same height, one on each side. That is why sin 30° = sin 150°, and it is the whole reason sin needs a restricted window before it can be inverted.
Almost every answer in this chapter is built from five angles: 0, π/6, π/4, π/3 and π/2. Their values come from two triangles you can draw yourself, and a "reference angle" carries them round to every other quadrant. There is nothing to memorise blindly.
An equilateral triangle of side 2 has all angles 60°. Its height cuts the base in half (1 and 1) and the top angle in half (30°). Pythagoras gives the height:
So:
A square of side 1 cut corner to corner gives two equal angles of 45°. Pythagoras gives the diagonal:
So:
This is also written √22 (multiply top and bottom by √2) and is about 0.707.
| θ | 0 | π/6 (30°) | π/4 (45°) | π/3 (60°) | π/2 (90°) |
|---|---|---|---|---|---|
| sin θ | 0 | 1/2 | 1/√2 | √3/2 | 1 |
| cos θ | 1 | √3/2 | 1/√2 | 1/2 | 0 |
| tan θ = sin ÷ cos | 0 | 1/√3 | 1 | √3 | not defined (÷ 0) |
Write sin for 0°, 30°, 45°, 60°, 90° as √0/2, √1/2, √2/2, √3/2, √4/2. That gives 0, ½, 1/√2, √3/2, 1. cos is the same list backwards, because cos θ = sin(90° − θ): the two acute angles of a right triangle swap opposite and adjacent.
Drop a line from the point to the horizontal axis and you get a right triangle again. Its angle at the centre, measured from the nearest part of the horizontal axis, is the reference angle (always between 0° and 90°). The values of the angle are the values of the reference angle, with the signs of its quadrant. This is exactly how exercise answers like 2π/3 and −π/6 are found.
To explain that sentence we need three words from Chapter 1, and a clear picture of each.
For sin: every angle for which sin makes sense. It is written first in f : A → B.
The set written after the arrow, f : A → B. It may be bigger than what actually comes out.
The set of outputs really produced. When range = codomain, the function is onto (Chapter 1).
In radians, an angle is just a real number (Step 1). And every real number is an amount of turning you can actually do: 2.5 means turn 2.5 radius-lengths, −100 means turn 100 radius-lengths clockwise. Whatever you turn by, you land on some point of the circle, and that point has a height. So sin θ exists for every real θ: the domain is ℝ. The same is true of cos.
Two separate reasons, and you need both. Never outside: the point lies on a circle of radius 1, so its height can't be above the top (1) or below the bottom (−1). Every value inside: the point moves smoothly, without jumping, from the bottom to the top, so it passes through every height in between, like a lift that stops at every floor. Together, the range is exactly [−1, 1].
You could write sin : ℝ → ℝ, but then the codomain ℝ would be bigger than the range, and sin would not be onto. Choosing the codomain [−1, 1] makes sin onto, which is one of the two conditions for an inverse. The other condition, one-one, fails: sin repeats every 2π, so each value is produced by infinitely many angles. Step 6 fixes that.
You can turn by any real amount.
The circle has radius 1, and the point passes every height.
sin(θ + 2π) = sin θ, so sin is many-one on ℝ.
"Domain" is about what you put in (angles); "range" is about what comes out (ratios). For sin−1 they swap: its inputs are ratios from [−1, 1] and its outputs are angles. That swap is the whole reason sin−1 only accepts numbers between −1 and 1.
Each of the other four is a fraction made from sin and cos. Wherever the bottom of the fraction is 0, the function does not exist. Those angles are removed from its domain.
Dividing means "undo multiplying": 6 ÷ 2 = 3 because 3 × 2 = 6. So 1 ÷ 0 would have to be a number that gives 1 when multiplied by 0. But anything times 0 is 0, never 1. No such number exists, so 1 ÷ 0 is undefined. It isn't a rule someone invented; there is simply no answer.
Close to 90°, cos θ is tiny, and dividing by a tiny number gives a huge one. tan does not settle on any value: it grows without limit, then flips to huge negative numbers just past 90°. On a graph this shows up as a vertical asymptote, a line the curve races along but never touches.
| θ | 80° | 89° | 89.9° | 89.99° | 90° | 90.1° |
|---|---|---|---|---|---|---|
| cos θ | 0.174 | 0.0175 | 0.00175 | 0.000175 | 0 | −0.00175 |
| tan θ | 5.67 | 57.3 | 573 | 5 730 | not defined | −573 |
cos θ always lies in [−1, 1]. Flipping a number that small, 1 ÷ (something between −1 and 1), always gives something at least 1 in size:
The only way to get exactly 1 or −1 is cos θ = ±1. So sec θ is never strictly between −1 and 1.
The same holds for cosec.
| Function | Built as | Undefined when | Domain | Range, and why |
|---|---|---|---|---|
| sin | height of the point | never | ℝ | [−1, 1]: the circle has radius 1 |
| cos | across-distance of the point | never | ℝ | [−1, 1]: the circle has radius 1 |
| tan | sin ÷ cos | cos θ = 0, θ = (2n + 1)π/2 | ℝ − {(2n + 1)π/2} | ℝ: the ray can meet the line x = 1 at any height |
| cot | cos ÷ sin | sin θ = 0, θ = nπ | ℝ − {nπ} | ℝ: the ray can meet the line y = 1 anywhere |
| sec | 1 ÷ cos | cos θ = 0 | ℝ − {(2n + 1)π/2} | ℝ − (−1, 1): |cos| ≤ 1, so |1/cos| ≥ 1 |
| cosec | 1 ÷ sin | sin θ = 0 | ℝ − {nπ} | ℝ − (−1, 1): |sin| ≤ 1, so |1/sin| ≥ 1 |
This is exactly the table the textbook lists in Section 2.2. Now you know where every entry comes from. One more fact: tan and cot repeat every π (not 2π), because the opposite point through the centre flips the signs of both sin and cos, and their ratio stays the same.
A function is a machine: angle in, ratio out. Its inverse would be the reverse machine: ratio in, angle out.
From Chapter 1: g is the inverse of f when g undoes f and f undoes g. In symbols, g(f(x)) = x for every input and f(g(y)) = y for every output. Such a g exists exactly when f is one-one (no two inputs share an output, so the way back is never ambiguous) and onto (every output is used, so the way back always has an answer).
Many windows would make sin one-one and onto [−1, 1]; [π/2, 3π/2] works too. The textbook's choice, [−π/2, π/2], is used worldwide for three reasons.
From −π/2 to π/2 the height climbs steadily from −1 to 1, hitting every value exactly once.
So the answers agree with right-triangle trigonometry: sin−1(½) = π/6, the familiar 30°.
Negative inputs give the matching negative angles: sin−1(−x) = −sin−1 x.
On a circle of radius 1, an angle in radians equals the length of its arc (Step 1). So sin−1 x literally answers: "how long is the arc whose sine is x?". That is why it is also written arcsin x, and why calculators label the key "asin". The "−1" is inverse-function notation, like f−1. It does not mean 1 ÷ sin x.
sin produces values in [−1, 1], so sin−1 can only accept inputs from [−1, 1].
Because we kept [−π/2, π/2], sin−1 only gives answers from [−π/2, π/2].
Each function gets its own window, chosen for the same three reasons. The Lesson shows all six.
If three students all have the same roll number, the teacher can't call "number 5" and know who stands up. sin gives the same value to infinitely many angles, so we agree to look at only one stretch of angles, where every value appears once. That agreement is the principal value branch.
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