Example 3: Collinear, equal and coinitial vectors in Fig 10.5
In Fig 10.5, which of the vectors are:
(i) Collinear (ii) Equal (iii) Coinitial
In the figure, let Q be the point where , and start, and P the point where ends and starts.
(i) , and are parallel to the same line ( is not), so , and are collinear.
(ii) and have the same magnitude (2 units) and the same direction, so . ( has the opposite direction.)
(iii) , and have the same initial point Q, so , and are coinitial.
Want the reason behind every step, the basics and the checks?
Three definitions from Section 10.3, each applied by looking at the arrows. Collinear: parallel to the same line, whatever their magnitudes and directions. Equal: same magnitude and same direction, wherever they start. Coinitial: the same initial point. So for each arrow we read off three things: where it starts, which way it points and how long it is (from the tick marks, 1 unit each).
- Given
- Fig 10.5: four vectors with tick marks of 1 unit (redrawn below). Three of them, , start at one point; starts where ends.
- To find
- (i) the collinear vectors, (ii) the equal vectors, (iii) the coinitial vectors.
- Plan
- (1) Name the two marked points and describe each arrow. (2) Group the arrows by the line they are parallel to, for (i). (3) Among parallel arrows, compare direction and length, for (ii). (4) Compare initial points, for (iii). (5) Confirm with components.
Basics you need
For , A (where the arrow starts) is the initial point and B (where the arrowhead is) is the terminal point (Section 10.2). Lesson: a vector is a length with a direction
Collinear: parallel to the same line, irrespective of their magnitudes and directions. Equal: the same magnitude and direction, regardless of the positions of their initial points. Coinitial: the same initial point (Section 10.3). Lesson: six kinds of vectors worth naming
A vector may be moved parallel to itself without changing its magnitude and direction (Remark, Section 10.3). That is why two arrows with different starting points can still be equal.
is collinear with a nonzero exactly when for some scalar (Remark (i), Section 10.5.1). Lesson: components
Part (i): collinear vectors
Name the points and read each arrow
Call the point where three arrows start Q, and the other marked point P. Reading the figure:
Fig 10.5 redrawn to scale (1 unit = one tick length). From Q: runs to P (3 units), runs up the line through Q (2 units) and runs down the same line (3 units). From P: runs up a line parallel to that line (2 units). : from Q to P, 3 units. : from Q, up and slightly to the left, 2 units. : from Q, down and slightly to the right, along the same line as , 3 units. : from P, up and slightly to the left, parallel to , 2 units.
Every question in this example is about where arrows start, which way they point and how long they are, so we collect those three facts first. The tick marks split and into 2 equal parts and and into 3, at the figure's scale of 1 unit.The arrowhead marks the terminal point; the other end is the initial point (Section 10.2). Lesson: a vector is a length with a directionGroup the arrows by their line
and lie on one line through Q, and lies on a line through P parallel to it. runs across, at right angles to that direction, so it is parallel to none of the others.
So , and are collinear.
Collinear vectors only need to be parallel to the same line; their magnitudes and directions do not matter. So , which points the other way and is longer, still belongs with and . And need not lie on the same actual line as : being parallel to it is enough."Two or more vectors are said to be collinear if they are parallel to the same line, irrespective of their magnitudes and directions" (Section 10.3). Lesson: six kinds of vectors worth naming
Part (ii): equal vectors
Compare direction and length
Equal vectors must point the same way, so they must first be collinear; we look only at . and both point up the line, and both are 2 units long. points down the line (and is 3 units long).
So , and no other pair is equal.
and start at different points (P and Q), but equality is "regardless of the positions of their initial points": slide parallel to itself from P to Q and it lies exactly on . fails on direction (and length), and fails on direction, so neither equals anything else.Equal vectors: the same magnitude and direction (Section 10.3); vectors in this chapter are free vectors (Remark, Section 10.3). Lesson: six kinds of vectors worth naming
Part (iii): coinitial vectors
Compare initial points
, and all start at Q. starts at P, which is where ends.
So , and are coinitial.
Coinitial depends only on the starting point, not on direction or length: , and point three different ways but share the initial point Q. is left out because its initial point is P; P is the terminal point of , not its initial point."Two or more vectors having the same initial point are called coinitial vectors" (Section 10.3). Lesson: six kinds of vectors worth namingConfirm with components
Take Q as origin and unit vectors along the two directions in the figure: up the line of , and from Q towards P. Then
So (equal), (collinear, opposite direction), and is not a multiple of : would need and from the and parts (after multiplying by ), that is and at once, which is impossible.
Components turn the three visual checks into arithmetic. The two directions are perpendicular: . They were measured from the book's figure, where they agree with the printed arrows to within half a degree, so the model is a faithful copy of Fig 10.5.Two vectors are equal exactly when their components are equal, and collinear exactly when one is a scalar multiple of the other (Section 10.5.1 and its Remark (i)). Lesson: components
(i) Collinear: , and . (ii) Equal: and . (iii) Coinitial: , and .
(Textbook answer: (i) Collinear vectors: , and . (ii) Equal vectors: and . (iii) Coinitial vectors: , and .)
In the component model: , . In decimals, and ; the ratio of the parts equals the ratio of the parts , as collinearity requires. For the ratios are and : different, so is not collinear with .
The directions in the book's figure: and each make about with the positive x-direction, about (the opposite direction, ), and about ; the model's makes and makes .
- Leaving out of the collinear set because it points the other way. Collinear vectors may have any directions, as long as they are parallel to one line.
- Leaving out of the collinear set because it is on a different line. Parallel lines are enough; the vectors are free.
- Calling and equal because they are on the same line. Equal needs the same direction and the same magnitude.
- Calling coinitial with because they touch at P. P is the end of , not its start.
- For each arrow, read three things: start, direction, length.
- Collinear: parallel to one line (any direction, any length). Equal: same direction and same length (any start). Coinitial: same start (any direction, any length).
- Equal vectors are always collinear; collinear vectors need not be equal.
Every fact used, and where it comes from
| Fact | Used in | Source |
|---|---|---|
| Initial point and terminal point of a vector | Part (i), Step 1; Part (iii), Step 1 | Section 10.2 |
| Collinear, equal and coinitial vectors | Part (i), Step 2; Part (ii), Step 1; Part (iii), Step 1 | Section 10.3 (Lesson: six kinds of vectors) |
| Free vectors may be moved parallel to themselves | Part (ii), Step 1 | Remark, Section 10.3 |
| Equality by components; collinear with iff | Part (iii), Step 2 | Section 10.5.1 and its Remark (i) (Lesson: components) |
| The figure and the book's answer | Part (i), Step 1; Result | Example 3 and Fig 10.5, Section 10.3 (Lesson: Examples 1–3) |
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